在面对着电子屏幕的无尽劳作中,人们长期面临着注意力涣散的困扰。这种困扰来自于网络漫游的散漫状态通常导致低效率的发生,而如若以高速运转的资本系统标准进行判定,漫无目的且无间歇的漫游可能将被确诊为无法集中精力的“精神多动症”,对于此种病症的消除将有助于人类精神序列与消费系统的高度统一:即人类将适应并专注于高强度的精神刺激而升华为更高、更快、更强的新型物种。这一过程正如同一场期待无尽演化的游戏,人类在其中寻求着最大程度的强化结果,直至无限接近神话。
然而,遗憾的是,这场游戏并未创造奇迹,相反在大多数时间中,它带来了感知的贫瘠以及抑郁等副作用,而这也正是本次展览正要揭示的丑陋真相:充满秩序的高效魔法往往带来虚假的有关幸福与满足的感受,实际上它制造并夸大了对于平凡的焦虑、对于当下和历史的冷漠与低估以及对于未来的过分狂热。如若将低效的一无所获的漫游经验视作一种自发的抵抗,那么以加速与更新为表象的陷阱在此将一一陷落,让人沉迷而从未激发想象的游戏便到此为止。
在此次展览中,我们反对有用的情节、完整清晰的叙述、全景的视角以及可被迅速获取及识别的信息,相反,展览试图制造多愁善感的情绪、无聊而微妙的慢速经验、不知所措的尴尬、似曾相识的场景以及并无结局的故事。九位艺术家在展览现场以影像、装置、绘画等媒介呈现了多种反捕获装置,他们的作品有关现实与虚拟的交错重叠、记忆与幻想之间模糊的界限、失控的梦境、细腻的感知以及错乱的“精神多动症”。
Final Del Juego
July 22 - September 30, 2018
Opening :July 22 ,2018 3:00pm
Venue:Hongkun Museum of Fine Art
In the endless labor in front of electronic screens, people are facing a chronic puzzle of diffused attention. This perplexity comes from poor efficiency caused by a desultory status of Internet surfing. Under the criterion of high-functioning Capitalist standard, the aimless and consistent roaming would be diagnosed as a “mental hyperactivity”, a failure to concentrate. The elimination of this symptom would boost the unification of human mental sequence and the consumption system, as human being adjust to a greater intensity of stimulation and evolved to a new species who become faster, higher and stronger. This transformation is an ever-evolving game, as human search to maximize the result of intensification, till it gets infinitively close to a legend.
Unfortunately, the game did not create a miracle. At most of the times, it brings side effects like numbness and depression. This is the ugly truth that this exhibition tries to reveal: the black magic of order and high productivity always bring false impression of happiness and fulfillment. In fact, it manufactures and exaggerates the anxiety for normality, underestimation and apathy for history and contemporary society, and hysteria for the future. Therefore, when seeing a futile roaming experience as a spontaneous revolt, the traps with the appearance of renewal and acceleration would fall, and an addictive and unstimulating game would be aborted.
In this exhibition, we object useful plots, complete and clear narration, panorama view or quickly obtainable and recognizable information. On the contrary, the exhibition attempts to create sentimental moods, boring but subtle experiences, awkward embarrassment, familiar scenes and stories without an ending. Nine artists used video, installation and painting to present multiple anti-trapping installations. Their works are about overlapping virtuality and reality, the blurred boundary of memory and fantasy, uncontrollable dreams, subtle perception and the delirious “mental hyperactivity”.